Here here here! After many hours of blood and tears...sometimes tears of blood I've finished my portal video. I'm not really happy with it because I had to scrap my original narrative idea due to lack of time, money, and appropriate resources. Switching ideas really stunted this projects progress for a week or two. In this time I was able to bang out some beginning tests, but they were a bit too simple and didn't help me actually figure out what my main problems would be with the piece. Besides the narrative, I wasn't too happy with the match moving, portal look, and masking for the portals. It just gave the whole thing a very unbelievable feel...all of the little bits ended up taking much longer then i though too, so I had to even cut back some of my few ideas. All in all I did learn a bunch about composite nodes and other workings in blender and motion. I would really like to figure out a better process for masking the portals so they look more believable when someone or thing is entering or exiting a portal... Any way, here it is...enough of my blabbering!
Well the portal work has been a bit slower then I was planning, but I keep running into wried things with the match-moving. Any how here is a test at o of the ways I plan to use the portals in my video!
I still have some kinks to work out and figure out a better way to have the portal in the background, but I'll figure out something. As for now I just need to get down to shooting my video so i can cut it all together and then fill in my special effects as needed!
I chose to rig up my old manta and see the difference between shape keying from last term and rigged animation this term...still a bit jerky and I also dropped the frame rate post render to slow it down a bit, but over all I think it's a bit better. The material is kinda screwy but this more more for the motion and not supposed to be a final product.
Check this out! I was playing around with all sorts of arrays before I started on this, but as a beginning blender artist the cube really did everything for me! I really enjoy setting up my 3 dimensional array so close together that it looks like the standard blender cube. Any how, though it wasn't so nice on it's own so I developed a little world for the animation to exist in!